AI Insights · Timothy · July 2025
Top 5 Boat Games on iOS in the US: Q2 2025 Performance
Explore the performance of the leading boat games on iOS in the US during Q2 2025, with insights on downloads, revenue, and active users.
In Q2 2025, the boat games category on iOS witnessed varying trends in the United States. Here's a closer look at the performance of the top five apps in this category, based on data from Sensor Tower.
My Cruise by EYEWIND LIMITED showed a steady weekly revenue, peaking at around $2.7K in late March, with a slight dip to $1.6K in late May before recovering to $2.4K by the end of June. Downloads began the quarter strong at approximately 19.5K, then tapered off to around 8.8K by the quarter's end. However, weekly active users increased significantly, from 11.7K to nearly 24K.
Submarine Jump! from Kwalee Ltd, despite no revenue, maintained a consistent download rate, starting at 9.1K and stabilizing around 5.2K. Active users saw a decline from 20.5K to 12.1K, indicating a shift in user engagement.
ilearntoboat by Kalkomey experienced a steady growth in downloads, starting with 1.6K and climbing to 10.9K by the end of the quarter. This app's engagement metrics suggest a growing interest among users.
Cruise World!, developed by Supercent, Inc., saw a fluctuating download trend, with numbers starting at 4.2K and peaking at 5.5K. Active users remained strong, increasing from 39K to nearly 49.5K throughout the quarter.
Finally, Ship Simulator: Boat Game from Azur Interactive Games Limited maintained a steady active user base, growing from 107.9K to 116.3K. Downloads varied, starting at 3.5K and ending at 3.5K, showing a stable interest in the app.
For more detailed insights and analytics, be sure to visit Sensor Tower's platform.